covenants

Covenants and Power Groups

The Following information has been added to the Council’s knowledge base as of July, 2007 and October 2012 by Anita Blake, Watcher Emeritus. It concerns the nature of the power groups operating in Pittsburgh, an event known as the “Covenant War,” the closing of the Pittsburgh Hellmouth, and its eventual re-opening with the arrival of “Club Apocalypse.”

Power groups. Heh. Makes us sound like some sort of new-agey group therapy collective.

In the interest of keeping things simple, which I’m a fan of, the Gifted are folks with extraordinary abilities and talents. Like being able to manipulate the forces of nature, do real magic (no cheap parlor tricks here), read the thoughts of others, access powers directly from the Divine, and, my personal favorite…talk to and control spirits of the dead. Stuff like that.

It’s possible to be a solitary man, as Neil Diamond says, but if you got to go to Hogwarts, would you want an independent study? I think not. The Covenants are like our Houses. The sorting process we go through is not nearly as cut and dry, unfortunately. I’d have much rather stuck a hat on my head and been told where to go than discover my Gift after raising the family pet from the dead at the tender age of 8…but I guess we all have our crosses to bear. That’s what Father Bob says, anyhow.

So here’s an introduction to some of the Covenants currently operating in the Pittsburgh area. Do me a favor and don’t tell them I sent you.

The Wicce

The Wicce are, like, real witches—not the fluffy-bunny-persecution-complex-Silver-Ravenwolf-spouting variety; the warrior-priestess-defenders-of-Gaia-and-humanity variety. They’re not the most organized Covenant out there, but they are super-conscious of how easily power can corrupt, and want to avoid all that mess when they can and make sure all folks have a voice. I can respect that…although, speaking frankly, sometimes people just need to be told what to do. Granted, I’m usually the one telling them, so I guess my opinion doesn’t really count for much. But I digress…the Wicce are pretty badass.

The Rosicrucians

The Brotherhood of the Rose Cross is probably the largest Covenant in Pittsburgh, and quite possibly in the world. The sorcerers and mages of the Rosicrucian Order are highly organized, resourceful (the less polite term would be loaded), educated, and powerful. And when I say powerful, I mean it. When I need backup, the Rosies are who I call. They have never failed to help me out, especially where keeping the Hellmouth in check is concerned. I consider myself very lucky to call several of them dear friends. Their library is pretty ridiculous. They can be kind of obnoxious know-it-alls sometimes (being better and smarter than everyone else will do that to you), but I’d say their good traits far outnumber their shortcomings. Oh, and even though all the ones I happen to know are guys, they do have female members, too, contrary to their name.

The Cabal of Psyche

The Cabal of Psyche…unless you’re one of them, as in psychic, you’re not likely to know very much about them, and they’re very likely to know everything about you. And they like it that way. Several Cabal members are regulars of my business. They tend to be very cautious of the other Covenants, with good reason. I make it a point to stay on their good side.

The Sentinels

The Sentinels are…the unpopular kids at the moment, mainly because of what happened in the recent war between the Covenants in Pittsburgh, which I’ll get to shortly (maybe). These guys see themselves as the soldiers of God, a position which can lead to extreme thoughts, feelings, and behaviors, as my therapist would say. Two of the Sentinels I know that weren’t wiped out in the course of the war decided to call it quits with the larger organization and fly solo together. Can’t say I blame them.

The Twilight Order

That brings us to the Twilight Order, an organization near and dear to my own heart, as black and little as it may be. The Order is my own Covenant which is how I know all about this stuff, and you don’t. Haha. Anyways, we are the Gifted folks who can see, talk to, and control the dead…also known as necromancers. Now you know my secret…well, one of them, anyway. I have lots.

Pariahs and Mockers

The Pariahs and the Mockers are kind of like the Order of the Phoenix…if they were monstrous and completely insane. These guys have lived through and seen some serious shit, survived to tell the tale, and live to throw the Reckoning (that’d be the Apocalypse for those of you paying attention) off course using whatever means necessary. Pariahs tend to have histories of serious trauma, and it shows in more ways than one. As for the Mockers, they are my absolute favorite Covenant, hands down. If it wasn’t for a Mocker, I wouldn’t be sitting here writing you this tale right now, I’d likely be gibbering away in Western Psych, or maybe even down in the county morgue with a hole blown through my skull.

The Combine

These guys are not a Covenant, per se, but they’re a power group, nevertheless. They are a secret (government?) organization who despises and hates everything supernatural. The original Watchers Council would’ve loved them. They are highly trained and to someone with the ability to sense supernatural creatures (a Slayer, for example) they feel like…like there’s nothing there. And they have power. They’ve got the power to make your bank accounts disappear, sell your house out from under you and wipe every scrap of evidence that you ever existed off the face of the Earth. That’s their real power, in the end—their fingers are in everything. If you run into one, it’s best to give him what he wants and try to get out alive. I mean, another option is to knock their soul out of their bodies and shoot them dead in the face, but I understand the Council still frowns upon murder. So yeah, give ‘em what they want and run, unless you’ve got some very, very powerful allies. Like, for example…

The Knights Templar

These guys don’t exist. They don’t have super magical powers, and they don’t show up like something out of The Matrix to take on the Combine. They’re certainly not the Combine’s archenemies and they’re not everywhere.

No, seriously. They don’t exist.

Don’t worry about it.

Other Groups

There’s more Covenants, to be sure, but the ones I’ve discussed so far are pretty much the local key players. Which brings us to the Covenant War. Hang on while I go fix myself a stiff drink. You might want to get yourself one, too.

The Covenant War

For all our differences, the Covenants are generally united by a mutual desire to prevent the Reckoning, maintain some semblance of balance, and keep mundanes alive and well (that’d be all you Muggle folks out there). Remember what I said earlier about power and how easily it corrupts? Well, the Gifted are human beings too, meaning we’re as prone to that corruption as anyone. So back in 2006 or so, a Rosicrucian…used metaphysical heroin, got hooked, and tried to destroy the world. And one of his strategies in working towards this end involved manipulating the Covenants into an all-out war so that we’d all be too busy fighting each other to pay attention and take notice of what he was trying to do. And it almost worked, but in the end, we were able to stop him…but not without many, many causalities, most of which we inflicted on each other.

And yes, because I know you’re wondering, I knew him. I really hate the word but I guess when it comes down to it, you have to call a spade a spade…I was his victim. I was violated in every way a person can be-physically, emotionally, spiritually…but I’m still standing (better than I ever did, looking like a true survivor, feeling like a little kid). And as a good friend of mine once said, “That which fails to kill me, has made a grave tactical error.” Anyways, I got some more psychological issues, a sweet car, and several friends in high places for my troubles, so alls well that ends well.

Club Apocalypse

So…moving ahead, in 2012 the Hellmouth got re-activated, a few days after Club Apocalypse suddenly appeared in Pittsburgh. There was a massive fight between several Gifted Covenants (who were, understandably, checking out the Club) and a group of Tainted werewolves and zombies. I’m fairly certain that the amount of energy unleashed by both sides is what flipped the switch back on. Anyhow, it’s been full of life (haha) ever since.
As much as I hate to admit it, I haven’t been able to figure out what the deal is with Club Apocalypse, and neither has anyone else I know. What we do know is that it’s bi-located (there’s an identical club in New York City), and that there’s more than meets the eye where Hubert, the manager, is concerned. Anyhow, the club has become the after-hours gathering place for the Gifted and supernatural communities of Pittsburgh since the Upstage closed…but I honestly try to avoid it unless I’m forced to go there. To quote a friend of mine, “It’s bloody awful.” The music at the Upstage was much better (Charnel Dreams sucks!), and sometimes I just want to punch Hubert right in his emotionless face…but I know in my gut that would be a very BAD idea.

(TO BE CONTINUED)

covenants

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